What is backward design? Backward design is a method of designing curriculum by setting goals before choosing activities or content to teach. Backward Design has been introduced by David in Week 4 Study desk. Through Vicky’s blog, Erika blog and week 4 study desk, I found that there are three stage of backward design. According to Wiggins & Mctighe (2005, p33), the purpose of backward design yields greater coherence among desired results, key performances, and teaching and learning experiences, resulting in better student performance.
Stage one: Identify desired results
Teacher need to know what should children know, understand, and be able to do in their age level or individual appropriate. Besides, teacher also need to know what content is worthy of understanding for children in different age and what enduring understandings are desired in different age level.
Stage two: Determine acceptable evidence
How will teacher know if children have achieved the desired result and what will teacher accept as evidence of children understanding and proficiency. Teacher should by using assessment such feedback or reflection by children to determine acceptable evidence.
Stage three: Plan learning experience and instruction
Last, teacher should clearly identified result and appropriate evidence of understanding in mind.
Wiggins, G. & Mctighe, J. (2005). Understanding by design (2nd Ed.). United States: Pearson, Upper Saddle River: NJ